Boundary Primary School’s Computing Curriculum
The Intent of our Computing Curriculum
At Boundary, we believe that computing is a subject that not only stands alone but is also an integral part of all learning. Computing, in general, is a significant part of everyone’s daily life and children should be at the forefront of new technology, with a thirst for learning what is out there. Boundary’s computing curriculum provides a wealth of learning opportunities and transferrable skills explicitly within the computing lesson and across other curriculum subjects.
Boundary provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world. From this, Boundary pupils will be able to develop a wide range of fundamental skills, knowledge and understanding that will equip them for the rest of their lives. Children must be taught in the art form of ‘Computational Thinking’ in order to provide them essential knowledge that will enable them to participate effectively and safely in the digital world beyond our gates.
By the time our pupils leave Boundary, they will have gained key knowledge and skills in the main areas of the computing curriculum:
- Understand and apply the essential principles and concepts of Computer Science, including logic, algorithms and data representation;
- Analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems;
- Evaluate and apply information technology analytically to solve problems;
- Communicate ideas well by utilising appliances and devices throughout all areas of the curriculum.
The Implementation of our Computing Curriculum
At Boundary Primary School our computing curriculum is split into 4 key concepts which are taught each year from Y1 through to Year 6, revisit and building on these 4 keys concepts to supports long-term and working memory. Within our 4 key concepts there are ‘milestones’ for specific year groups to learn, the subject knowledge in these milestones becomes increasingly specific and in depth, with more complex skills being taught, thus ensuring that learning is built upon. For example, children in Key Stage 1 learn what algorithms are, which leads them to the design stage of programming in Key Stage 2, where they design, write and debug programs, explaining the thinking behind their algorithms. Our Early Years Foundation Stage (EYFS) have their own computing curriculum linked to the EYFS Framework.
In computing, all teachers employ cross-curricular links which motivates pupils and supports them to make connections and remember the steps they have been taught.
Boundary pupils are taught to use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact. This includes our children in Early Years provision who will be exposed to the understanding of internet safety as they explore the world around them and how technology is an everyday part of their learning and understanding of the world.
The Impact of our Computing Curriculum
After the implementation of this robust, engaging and high-quality computing curriculum, children at Boundary will be digitally literate and able to join the rest of the world on its digital platform. They will be equipped, with a large range of skills from research methods, use of presentation and creative tools and critical thinking. Computing at Boundary gives our children the building blocks that enable them to pursue a wide range of interests and vocations in the next stage of their lives. The biggest impact we want on our children is that they understand the consequences of using the internet and that they are also aware of how to keep themselves safe online.
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